#ifndef CAMERA_VIEW_H_
#define CAMERA_VIEW_H_

namespace rpg {

	/* describe in which direction should camera look */
	/**
	 * Z-Axis(+) North
	 * Z-Axis(-) South
	 * X-Axis(+) East
	 * X-Axis(-) West
	 */
	enum CameraView {
		CAMERA_VIEW_FROM_SOUTH_TO_NORTH,
		CAMERA_VIEW_FROM_NORTH_TO_SOUTH,
		CAMERA_VIEW_FROM_WEST_TO_EAST,
		CAMERA_VIEW_FROM_EAST_TO_WEST
	};

}

#endif /* CAMERA_VIEW_H_ */
